Mesh construction is the process of creating objects with polygon meshes; these polygons are different forms of elements. The elements are vertices, edges, faces, polygons, and surfaces
Polygon Modelling
A vertex is a position along with other information such as colour, normal vector and texture coordinates. An edge is a connection between two vertices. A face is a closed set of edges, in which a triangle face has three edges, and a quad face has four edges. A polygon is a set of faces. In systems that support multi-sided faces, polygons and faces are equivalent. However, most rendering hardware supports only 3- or 4-sided faces, so polygons are represented as multiple faces. Mathematically a polygonal mesh may be considered an unstructured grid, or undirected graph, with addition properties of geometry, shape, and topology.
https://scotty1108.wordpress.com/3d/mesh-construction/
https://seanacon.wordpress.com/unit-66/displaying-3d-polygon-animations/
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